Wednesday, 19 June 2013

Project 3: Upside down, downside up

Upside down downside up (U.D,D.U) is the title of the game I am going to design in a group consisting of 2 other designers; Richard Hpa and Francis Guerin and three coders; Stephen Bennett,  Dawn Richardson and Ryan Sumner.

The original concept that we are basing out game  on was about a monkey trapped in a laboratory attempting to escape, however the chemicals  had altered his brain causing him to see two worlds, which are shown through a split screen. The player then would have to navigate his way through a series of puzzles, utilizing both worlds as, what ever happened to the monkey in one world would happen to him in the other.

To begin with we focused on deciding the direction we wanted our game to go, deciding to stick with the  reflected bottom screen puzzle aspect. However we decided to change the story line as we felt it didn't quite fit with our targeted audience. This lead to a series of brain storming finally resulting on an alien escaping from the government. 

Then we set up roles, I being set to start doing mock up for our main character, The drawings shown bellow, however due to circumstances, I missed 2-3 weeks, and was changed to designing assets instead, due to the demand and priorities.

ALIEN CONCEPT IMAGES //




We also decided as a group to come up with the style we would like to portray in our game, ending up deciding on dark and ominous, as we feel this will the best suited for our target audience, and will portray the game in an interesting light.  

Other factors we decided was the fact we would like some sort of narration to play during the game, similar to portal, where the player will be battered for not completing the puzzles fast enough, and so on. 







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